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TOUCHDESIGNER

 

This series of studies explores procedural geometry and motion systems developed in TouchDesigner.  Each video investigates a different noise-driven structure such as triangular mesh deformation, crystalline growth patterns and tubular noise fields, generated through node-based workflows combining SOP geometry, instancing, and real-time shader effects.

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The animations are driven by layered noise functions that modulate point positions, surface normals, and instanced geometry to produce continuously evolving forms.  Additional techniques include feedback networks, camera-based lighting, and GPU-accelerated particle and displacement systems.  These experiments function as a visual laboratory for exploring how procedural noise fields can generate complex spatial behaviors and emergent visual structures in real time.

© 2020 by Holly Hodkiewicz. Proudly created with Wix.com

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