TOUCHDESIGNER
This series of studies explores procedural geometry and motion systems developed in TouchDesigner. Each video investigates a different noise-driven structure such as triangular mesh deformation, crystalline growth patterns and tubular noise fields, generated through node-based workflows combining SOP geometry, instancing, and real-time shader effects.
The animations are driven by layered noise functions that modulate point positions, surface normals, and instanced geometry to produce continuously evolving forms. Additional techniques include feedback networks, camera-based lighting, and GPU-accelerated particle and displacement systems. These experiments function as a visual laboratory for exploring how procedural noise fields can generate complex spatial behaviors and emergent visual structures in real time.












